

Not only is the game really hard - including boss battles, which are new to the series - but it also uses a frustrating system that forces you to replay old levels to unlock new ones. I typically play Geometry Wars by hugging the walls, so enemies can only come from one direction, but that's not really possible when there are no walls.ĭimensions explores this idea over a 50-level-long campaign, though chances are you won't see it all for some time. In a round level, for instance, your bullets can go around curves to hit enemies off-screen, but those enemies can also appear as if from nowhere. And the new levels do change up the strategy quite a bit.

The change is actually reminiscent of the gravity-defying tracks of Mario Kart 8: it switches things up just enough to make it feel new, but without hurting the core experience the series is known for. When combined with the series' trademark neon graphics and thumping electronic music, it can feel like you're fighting battles on a disco ball in the middle of the rave. Battlegrounds are now spheres, cubes, pill-shaped cylinders, and more. What's new - and what gives the game its subtitle - are levels that are more than just flat, 2D rectangles. It can feel like you're fighting battles on a disco ball That all remains true in Dimensions (the game even includes the helpful drones from the Galaxies spin-offs, which can help you fight bad guys or collect items). It's a set-up that's been used countless times before, but Geometry Wars always set itself apart with tight controls, fun power-ups, and insane, enemy-filled levels. The Geometry Wars games are twin-stick shooters, which means you use the left stick to navigate and the right one to fire in all directions. You pilot a tiny ship that looks like a claw, and you need to blow up everything in sight. With Geometry Wars 3: Dimensions, the series has lost some of that purity, thanks to two significant additions: three-dimensional levels and a challenging campaign, which make the game simultaneously refreshing and frustrating. It was like the whole 3D game thing was just a fad, and these simple, ridiculously fast shooters were what games were meant to be. Geometry Wars, and its excellent sequel, were pure, amazing arcade games that turned high-score-chasing into something wonderful. The best Xbox 360 game isn't actually BioShock or Halo or Mass Effect 2 - it's something a whole lot simpler.
